Motion Control For EyePet 2 'Logical Step'

Jonathan Gordon 10:05, Friday 5 February 2010

We weren't sure how popular EyePet was going to be, but it seemsd the little fella did well enough to warrant a sequel

Speaking to Gamekyo Sony France’s George Fornay has revealed that a follow-up is in the works. It probably wouldn’t be much of a leap to suggest it will involve use of the motion control tech launching later this year.

At Gamescom last year EyePet producer Nicolas Doucet told us that mixing motion control with the augmented reality of EyePet made complete sense. “Motion control is the logical step to complement Augmented Reality,” he told us. “The original demo of motion control we showed at E3 had a lot of Augmented Reality ideas such as the swords appearing in the hand of the player and that’s very much the same field that we’re in with EyePet. It was quite pleasing that even though we had the motion controller we hadn’t forgotten to show the player. Using the camera and showing the player is actually really important because it’s so impressive and unique.”

“Motion control is the logical step to complement Augmented Reality”

As it happens the US still don’t have the first EyePet as it was only released in Europe and Asia. Seems like even that small amount of business was enough to make Sony think it was on to a winner.

[Via VG247]

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Jonathan Gordon

Jonathan Gordon

News Editor of Play, previously of 360 and there was some Nintendo thrown in there at some...

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