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Format
PS3
Publisher
Atari
Developer
Namco Bandai
Game Ranked
Genre
- Beat-'em-up
- Adventure
No. of Players
1-2
Release Date
Out Now
Score
5.9/10
Verdict
Nothing more than a one-trick pony
Naruto: Ultimate Ninja Storm is very clever in targeting its intended audience. It should come as no surprise that, like the majority of licensed games, the fanbase is Namco Bandai’s target. In this sense, the developer has succeeded. For those not familiar with the programme, its sharp visuals and odd humour are the foundations of what makes the show so appealing to a worldwide audience. To ensure this is carried over into the videogame space, the visuals and art style are excellent. It is almost as if Namco has reached into a television set, ripped the environment straight from the Naruto cartoon and laid it back down to rest on a Blu-ray disc. Furthermore, the animations don’t let the visual effect down in the slightest and the two combined allow Ultimate Ninja Storm to blur the line between game graphics and high quality anime. If you fancy boasting just what your HDTV and PS3 can do (after showcasing MGS4, naturally) you could do far worse.

Unfortunately, this is where all praise ends. While the odd besotted youth will feel satisfied with their purchase as their eyes are wowed by Naruto’s on-screen antics, it’s fair to say a larger portion of gamers will be baffled by what they’re experiencing. In an attempt to be a ‘Jack of all trades’, Naruto manages to end up being a confused, muddled mess that riddles you with constant tedious tasks and a very inconsistent fighting mechanic. During the first hour or so this is excusable and can even be enjoyable – wandering around Konoha Village is initially entertaining – but it soon becomes apparent that every mission and encounter is essentially identical to the last; the only difference being a change of scenery and an elevated level of supposed purpose.
Considering the open-world slant, it’s a mystery why the game’s world is so quiet and subdued. Hunting down one of the many hidden secrets is so boring and taxing that you will probably just give up. Even side quests serve as nothing more than opportunities to gain necessary XP before proceeding with the main expedition. Where are the random episodes or novel minigames? A few years ago this may have been acceptable, but there’s been a significant leap forward recently in how to develop an open world, Grand Theft Auto’s Liberty City providing probably the best example. Anyone who’s visited Rockstar’s rich, urban playground will feel slightly lonely in Ultimate Ninja Storm’s empty surroundings.
… continued

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Reviewer Profile
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Speciality
Survival Horror
Formats Owned
Xbox 360, PS3, PC














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